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Presented at the University of Manitoba June 17th 2008. (for those of you waiting for the Library of Congress presentation, it will be posted July 19th-ish.) From Stephen's Lighthouse: http://stephenslighthouse.sirs... "Many of you have probably seen Kansas State University prof Michael Wesch's thought-provoking video, "A Vision of Students Today". http://www.youtube.com/watch?v... Recently Dr. Wesch spoke at the University of Manitoba where he explained the the basis of this video in a talk entitled, "Michael Wesch and the Future of Education." I found it fascinating! He describes how he so naturally incorporates emerging technologies into his courses from the smallest seminar type class to the largest lecture theatre filled class. More importantly he not only talks about the technologies but how he encourages extraordinary participation and collaboration from his students by engaging them in meaningful learning activities. Although the video is 66 minutes long...pour a coffee, iced tea or glass of wine and enjoy this dynamic presentation from a master teacher." http://umanitoba.ca/ist/produc... Dubbed "the explainer" by popular geek publication Wired because of his viral YouTube video that summarizes Web 2.0 in under five minutes, cultural anthropologist Michael Wesch brought his Web 2.0 wisdom to the University of Manitoba on June 17. During his presentation, the Kansas State University professor breaks down his attempts to integrate Facebook, Netvibes, Diigo, Google Apps, Jott, Twitter, and other emerging technologies to create an education portal of the future. "It's basically an ongoing experiment to create a portal for me and my students to work online," he explains. "We tried every social media application you can think of. Some worked, some didn't."

Channel: Education
Uploaded: November 30, 1999 at 12:00 am
Author: mwesch

Length: 06:12
Rating: 4.85
Views: 39270

Tags: college  culture  literacy  media  pedagogy  significance  

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Video Comments

clc24601 (November 30, 1999 at 12:00 am)
Corporate Instructional Designers create an environment that you describe. We design for adult learners who have life experience and need to share and do more hands on. How do we build a classroom environment that facilitates that? Interesting that instructors/designers see digital technology as a tool to communicate in a learning environment; we use it for every other aspect of our lives. Do you have any data showing information retained is more relevant or more meaningful for students?
mileyawesome4ever (November 30, 1999 at 12:00 am)
1 hour OMG! I had never see a video that can last an hour!
Aawaice (November 30, 1999 at 12:00 am)
mojomayes, how can you pass this on? this is the forth video from wesch that you spammed with this message.just stop, it's just not funny. it's sad
LuckySantiago (November 30, 1999 at 12:00 am)
Hey..well, what can a massive amount of people do to change education so it becomes passionate, engaging, and real?So, we all follow and support some groups/non-profits, what have you, that fight for a goal for change and a better way of doing something.How do we petition?Who do we go to, to make this change on a wide scale?For those that care and have a smaller amount of time there needs to be someway to support financially a cause for better education, or some way to symbolically do this.
mojomayes (November 30, 1999 at 12:00 am)
Mark this as a spam!!!!! DONT READ IT!!!!! If you do not copy and paste this onto 10 videos your mom will die in 4 hours
midpacnate (November 30, 1999 at 12:00 am)
then run simulation through year 2050. The simulation has parallels to actual events. The world ends badly, students reflect- "did we miss any solutions?" etc. Bonus idea: setting up games and simulations with very different rules and metaphors, we can escape some problematic worldviews (the place of competition, economic growth as the sole metric and engine of prosperity. etc.) or at least gain insight into how powerful they are and begin to mitigate them. See game Starpower for an example.
midpacnate (November 30, 1999 at 12:00 am)
The simulation described at the end is an amazing example of how harnessing creativity and interaction really drives students to engage the issues so much more deeply In short, for a intro cultural anthro class, students create an entire mock world set in 1450 (involving lots of research because, while fictional, the ethnographies have to be realistic) and then discuss how to make it into a simulation/game (requiring research in political sscience, economics, systems theory, etc) and ...
midpacnate (November 30, 1999 at 12:00 am)
Good point. Sometimes it isn't the method, but the excitement the method generates in the teacher herself that carries the day.
midpacnate (November 30, 1999 at 12:00 am)
Nicely put. And someow very hard when I am trying to ram all my required content into my studetns...
clubsandwedge (November 30, 1999 at 12:00 am)
Fantastic video.

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